Rules

Lorell Sabacc

Closest to 0 wins. Pulsar can flip the target to +23 or -23.

2-4 seats Bust at +/-23 1-in-6 shift 1 token per game

Round

Start

  • Dealer shuffles and deals 2 cards to each seat.
  • Open seats can fill with NPCs.

Turn

  • Draw 1 card.
  • Swap 1 card out, then draw 1.
  • Stand.

Round end

  • After each full round, there is a 1-in-6 chance of a Sabacc Shift.
  • If Sabacc has been called, shifts stop and the hand goes straight to reveal.

Totals, Busts, and Shifts

Totals

  • Hand total is the sum of every card.
  • Positive and negative values cancel.
  • No hand size limit.

Busts

  • Bust above +23 or below -23.
  • Busts are immediate and cannot win the hand.

Sabacc Shift

  • Checked at the end of each full round.
  • When it hits, all hands redeal with the same card count.
  • No shifts during final turns.

Calling Sabacc

When

  • Only at the start of your turn.
  • Not during the opening round.
  • Only one call per hand.

After the call

  • The caller finishes the current turn.
  • Each other active player gets one final turn.
  • Hands reveal at the end.
  • Sabacc Shifts stop immediately.

Lorell Finality

  • The caller cannot draw on their final turn.
  • The caller may only stand or swap.

Hand Rankings

Best to worst

  1. Idiot’s Array
  2. Queen Mother’s Demise
  3. Twin Thrones
  4. Royal Ruse
  5. Hapan Trilogy
  6. Pure Sabacc
  7. Other natural 0 hands
  8. Closest to 0

Special hands

  • Idiot’s Array: The Idiot plus one positive and one negative, natural 0.
  • Queen Mother’s Demise: The Queen, Demise, and a 0-value special.
  • Twin Thrones: two Queens and a positive card.
  • Royal Ruse: 3 special cards totaling 0, but not all 0-value.
  • Hapan Trilogy: 3 zero-value special cards.
  • Pure Sabacc: exactly 2 cards totaling 0 naturally.

Quick Facts

  • Seats2 to 4
  • Opening hand2 cards
  • Deck76 cards
  • Shift Rate1 in 6
  • BustAbove +23 or below -23

Shift Tokens

Each player can use one token per game, on their own turn. Some change totals, some force shifts, and Pulsar changes the win target.

See token effects

Notes

  • NPCs follow the same turn rules as players.
  • Modifiers from tokens do not change natural special-hand checks.
  • If Pulsar changes the hand to +/-23, winners are picked only by distance to +23 or -23.
  • If everyone busts, the hand ends with no winner.
  • If a token changes the win target, the hand uses that target until it ends.