Play Sabacc the Lorell way.
Fast, decisive tables on the web. Log in with SWC, start a table, and play from the browser. Exact 0 wins; closest to 0 takes the round. Negative totals are valid, busts are ruthless, and shifts can reset your fortune.
Game Modes & Objective
Modes
- Multiplayer: 2–4 seats; NPCs can fill open spots
- Solo: 1 human vs NPC opponents
Goal
Finish the round with a hand total of exactly 0, or closest to 0 by absolute value. Lower absolute value wins.
Deck
76 cards total; numbers ±1–10 (each value x3) plus 16 fixed-value specials like the Idiot (0) and Demise (-3).
Fixed Constraints
- NPCs can fill any open seats.
- Max players: 4; rules identical across modes except NPC participation.
- Each player may play at most one shift token per game.
- NPCs have unlimited shift token inventory and can use one per game.
Round Flow
- Dealer shuffles, deals 2 hidden cards to each player.
- NPC seats play like any other player.
Clockwise. NPCs take turns like any other seat.
- Draw: take 1 card.
- Swap: discard 1, then draw 1.
- Stand: do nothing.
No hand size limit.
Hand Rules & Shifts
Total & Busting
- Hand total = sum of all card values; positives and negatives cancel.
- Bust if total > +23 or < -23.
- Busts are immediate: eliminated, hand discarded, not revealed, cannot win.
Sabacc Shift
- Checked at the end of each full round.
- When triggered: all hands discarded, players redealt the same number of cards.
- Shift probability fixed at 1-in-6.
- No shifts during final turns.
Calling Sabacc & Finality
Calling Sabacc
- Only at the start of a player’s turn; only one call per round.
- Not allowed during the opening round.
- All players receive one final turn.
- Sabacc Shifts are disabled; hands reveal after final turns.
Lorell Finality
The caller cannot Draw on their final turn. They may only Stand or Swap. Applies to humans and dealer in single-player.
Scoring & Winning Hands
Hand Rankings (best to worst)
- Idiot’s Array
- Queen Mother’s Demise
- Twin Thrones
- Royal Ruse
- Hapan Trilogy
- Pure Sabacc
- Other natural 0 hands
- Closest absolute value to 0
Special Hands
- Idiot’s Array: The Idiot (0) + one positive + one negative, natural total 0.
- Queen Mother’s Demise: The Queen (-2) + Demise (-3) + any 0-value special.
- Twin Thrones: Two Queens + any positive card.
- Royal Ruse: Any 3 special cards, natural total 0 (not all zeroes).
- Hapan Trilogy: Three 0-value special cards.
- Pure Sabacc: natural total 0 with exactly 2 cards.
- Special hands ignore modifiers; totals are natural card values.
Web Table UX
- Sign in with SWC and play fully in the browser.
- Click your cards to select them for swaps or shift tokens; a teal outline confirms selection.
- Live table shows draw/discard, public hands on completion, and per-turn activity.
- Shift tokens show feedback (including peeks) inline on the page; one token per player per game.
- Completed games surface winners, totals, and full activity logs; webhooks can announce results to Discord.
Shift Tokens — Quick Reference
Battle Dragon
Force an immediate Sabacc shift.
Atlas-class Shuttle
Rotate all hands to the next player (needs 3+ active players).
Nova-class Battlecruiser
Skip a random opponent’s next turn (not during final turns).
Miy'Til-class Starfighter
Draw two cards immediately.
Hetrinar Assault Bomber
Peek the top deck card (secret); still your turn.
H-1 Battle Tank
Discard one card (requires 3+ cards; uses your turn).
HB-11 Heavy Rifle
Everyone draws one (not during final turns).
HB-1 Sidearm
Adjust your total by +1 or -1.
HB-5 Rifle
Peek a random opponent’s total (secret); still your turn.
Pulsar Battle Cruiser
Win target becomes closest to +23/-23 (not during final turns).