Lorell Sabacc Hall — Ruleset v1.0
Play Sabacc the Lorell way.
Fast, decisive tables with zero post-ante betting. Everyone aims for an exact 0 — or the hand closest to it. Negative totals are valid, busts are ruthless, and shifts can reset your fortune.
76-card custom deck
Sabacc Shift at 1-in-6
Max 4 players
Dealer bot facilitates every game
Game Modes & Objective
Modes
- Multiplayer: 2–4 humans vs non-playing dealer bot
- Single-Player: 1 human vs dealer bot (dealer plays)
Goal
Finish the round with a hand total of exactly 0, or closest to 0 by absolute value. Lower absolute value wins.
Deck
76 cards total; numbers ±1–10 (each value x3) plus 16 fixed-value specials like the Idiot (0) and Demise (-3).
Fixed Constraints
- Dealer bot always facilitates tables.
- Single ante only; no further betting.
- Max players: 4; rules identical across modes except dealer participation.
Round Flow
- All players pay one fixed ante into the pot.
- No betting after ante.
- Dealer shuffles, deals 2 hidden cards to each player.
- Dealer never plays in multiplayer.
Clockwise. Dealer only facilitates unless in single-player mode.
- Draw: take 1 card.
- Swap: discard 1, then draw 1.
- Stand: do nothing.
No hand size limit.
Hand Rules & Shifts
Total & Busting
- Hand total = sum of all card values; positives and negatives cancel.
- Bust if total > +23 or < -23.
- Busts are immediate: eliminated, hand discarded, not revealed, cannot win.
Sabacc Shift
- Checked at the end of each full round.
- When triggered: all hands discarded, players redealt the same number of cards.
- Shift probability fixed at 1-in-6.
- No shifts after Sabacc is called.
Calling Sabacc & Finality
Calling Sabacc
- Only at the start of a player’s turn; only one call per round.
- All players receive one final turn.
- Sabacc Shifts are disabled; hands reveal after final turns.
Lorell Finality
The caller cannot Draw on their final turn. They may only Stand or Swap. Applies to humans and dealer in single-player.
Scoring & Winning Hands
Scoring Order
- Exact 0 (Sabacc)
- Closest absolute value to 0
- Tie-breakers: fewer cards wins; otherwise split pot
Special Hands
- Pure Sabacc: total 0 with exactly 2 cards.
- Idiot’s Array (highest): The Idiot (0) + one positive + one negative, total 0; beats all hands.