Lorell Sabacc Hall — Web Rules

Play Sabacc the Lorell way.

Fast, decisive tables on the web. Log in with SWC, start a table, and play from the browser. Exact 0 wins; closest to 0 takes the round. Negative totals are valid, busts are ruthless, and shifts can reset your fortune.

SWC login • Web UI 76-card custom deck Shift chance 1-in-6 Max 4 players

Game Modes & Objective

Modes

  • Multiplayer: 2–4 seats; NPCs can fill open spots
  • Solo: 1 human vs NPC opponents

Goal

Finish the round with a hand total of exactly 0, or closest to 0 by absolute value. Lower absolute value wins.

Deck

76 cards total; numbers ±1–10 (each value x3) plus 16 fixed-value specials like the Idiot (0) and Demise (-3).

Fixed Constraints

  • NPCs can fill any open seats.
  • Max players: 4; rules identical across modes except NPC participation.
  • Each player may play at most one shift token per game.
  • NPCs have unlimited shift token inventory and can use one per game.

Round Flow

Setup
  • Dealer shuffles, deals 2 hidden cards to each player.
  • NPC seats play like any other player.
Turn Order

Clockwise. NPCs take turns like any other seat.

Player Actions
  • Draw: take 1 card.
  • Swap: discard 1, then draw 1.
  • Stand: do nothing.

No hand size limit.

Hand Rules & Shifts

Total & Busting

  • Hand total = sum of all card values; positives and negatives cancel.
  • Bust if total > +23 or < -23.
  • Busts are immediate: eliminated, hand discarded, not revealed, cannot win.

Sabacc Shift

  • Checked at the end of each full round.
  • When triggered: all hands discarded, players redealt the same number of cards.
  • Shift probability fixed at 1-in-6.
  • No shifts during final turns.

Calling Sabacc & Finality

Calling Sabacc

  • Only at the start of a player’s turn; only one call per round.
  • Not allowed during the opening round.
  • All players receive one final turn.
  • Sabacc Shifts are disabled; hands reveal after final turns.

Lorell Finality

The caller cannot Draw on their final turn. They may only Stand or Swap. Applies to humans and dealer in single-player.

Scoring & Winning Hands

Hand Rankings (best to worst)

  1. Idiot’s Array
  2. Queen Mother’s Demise
  3. Twin Thrones
  4. Royal Ruse
  5. Hapan Trilogy
  6. Pure Sabacc
  7. Other natural 0 hands
  8. Closest absolute value to 0

Special Hands

  • Idiot’s Array: The Idiot (0) + one positive + one negative, natural total 0.
  • Queen Mother’s Demise: The Queen (-2) + Demise (-3) + any 0-value special.
  • Twin Thrones: Two Queens + any positive card.
  • Royal Ruse: Any 3 special cards, natural total 0 (not all zeroes).
  • Hapan Trilogy: Three 0-value special cards.
  • Pure Sabacc: natural total 0 with exactly 2 cards.
  • Special hands ignore modifiers; totals are natural card values.

Web Table UX

  • Sign in with SWC and play fully in the browser.
  • Click your cards to select them for swaps or shift tokens; a teal outline confirms selection.
  • Live table shows draw/discard, public hands on completion, and per-turn activity.
  • Shift tokens show feedback (including peeks) inline on the page; one token per player per game.
  • Completed games surface winners, totals, and full activity logs; webhooks can announce results to Discord.

Shift Tokens — Quick Reference

Battle Dragon

Force an immediate Sabacc shift.

Atlas-class Shuttle

Rotate all hands to the next player (needs 3+ active players).

Nova-class Battlecruiser

Skip a random opponent’s next turn (not during final turns).

Miy'Til-class Starfighter

Draw two cards immediately.

Hetrinar Assault Bomber

Peek the top deck card (secret); still your turn.

H-1 Battle Tank

Discard one card (requires 3+ cards; uses your turn).

HB-11 Heavy Rifle

Everyone draws one (not during final turns).

HB-1 Sidearm

Adjust your total by +1 or -1.

HB-5 Rifle

Peek a random opponent’s total (secret); still your turn.

Pulsar Battle Cruiser

Win target becomes closest to +23/-23 (not during final turns).